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Warlords (1978) - Speakeasy Software
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SPEAKEASY
SOFTWARE
ΓÇö Se
Fan ae
BOX 1220
KEMPTVILLE, ONTARIO, CANADA
K0G 170
FINANCIAL ANALYSIS) Γäó
A Tutorial
An interactive learning cassette with chapters on Risk, Short-
term and Intermediate-term Financing, Financial Statements,
and Key Business Ratios. The user is then put into the
position of having to use these concepts by playing the
Meany Manufacturing Business Game.
TRANSACTIONAL ANaLYsis 7Γäó
An Introduction
An introduction to T.A. - a system for undertanding human
behaviour. Chapters include: You As A Person, Stroking,
Trangactions, Are You Listening?, The Balancing Game. This
interactive learning cassette will help you gain a better
understanding of why you get along with some people and not
with others and may give you a better understanding of
yourself!
WARLORDS
by
SPEAKEASY SOFTWARE LTD.
SPEAKEASY SOFTWARE LTD.
BOX 1220
KEMPTVILLE, ONTARIO KOG 1J0
INTRODUCTION
It is the ancient kingdom of Nerd, during the time of
Great Darkness. King Melvin has died without an heir and
the kingdom has fallen into the hands of four powerful
WARLORDS. Nerd is a lost land, cut off from any other
civilization by great mountains where, it is said, the dead
live in the perpetual mists. In the great valley that is
Nerd itself, there are savage areas where one ventures at
one's great peril. ΓÇÿThe Black Forest of Urm is the preserve
of the phantoms and terrors of the night. Creatures, they
say, live there that never see the sun and, if you are so
bold to be near the edge of the Black Forest, you can hear
them gnawing the bones of their victims.
Across the plain, and to the north of the capital city,
is the Swamp of Toxis Solanis. It is written that in the
Reign of Leopold the Brave, a great army was completely
swallowed up by the brackish muck of Toxis Solanis. The
Magician Aedipios says that there is a way through the
Swamp but it is known only to him. And it is common know-
ledge that Aedipios himself was born in the Swamp. (It is
rumored that his mother was a salamander, but one never
says so aloud, lest one be given a hump upon the back!)
The capital city, Rascallion, is an enchanted place
- full of delights and all the wonders of the known world.
There is a great marketplace, where all is shimmering phos-
phorescence and music. For four pence, one can purchase a
flying obolus or trade his lunia plants for sweet wine.
Indeed, it is a city of great wealth and he who controls
Rascallion may well ΓÇÿbe King someday!
In the four corners of the country, in the shadows of
the Mountains, are the great castles of the WARLORDS. These
WARLORDS cast a heavy yoke on the serfs of the countryside,
who are taxed to support their evil armies, It was said
that Leopold came to liberate the Nerds, and as Lord of the
poor, he raised his vengeful arm and created the chaos in
which the WARLORDS were swallowed. He made himself master
of the sovereign power and brought a time of peace and joy.
And so it was, for many moons, unto the time of Good King
Melvin.
Alas, as you know, Melvin is dead.
It is a time of dragon! Listen to the songs of those
who bathe eternally in the shadows of the underworld. You
will understand their language, for their blood is your
blood. It is time for the GAME OF WARLORDS.
INTRUCTIONS
NUMBER OF PLAYERS: 2 to 4
OBJECT OF GAME: To eliminate your enemies and become King!
MILITARY CAMPAIGNS
The computer will randomly determine the number of
battle turns per campaign. Each WARLORD will have the same
number of turns per compaign but within each turn, players
will be randomly selected.
Each player can enter only one troop order per turn.
A troop order takes the form of moving a specified number
of divisions from one board position to an adjoining board
position. However, some spaces are difficult to occupy
e.g. forests, swamps, mountains, and any army trying to
move through those spaces may be penalized. Disaster may
strike and cut troop strength. On the other hand, it may
be worthwhile to take these risks to gain a tactical
advantage.
BATTLE
When two armies try to occupy the same space, battle
occurs! The relative strengths of the two armies are cal-
culated on the basis of various battle factors, and the
losing army is destroyed. The winner may also suffer a
loss. For example, 3 divisions defending a castle will
have a greater defensive strength than 3 divisions in the
open countryside. Players will gain a sense of these battle
factors from playing the game.
ΓÇÿTAXES
At the end of a military campaign, the computer will
calculate each WARLORD'S tax revenues. Each board position
that a WARLORD holds at the end of a campaign has a tax
factor based on the space's population. Obviously, each
player will want to control those spaces that give him the
greatest tax base, without leaving him in too vulernable
a position.
NEW TROOPS
Players can only raise new divisions with tax revenues.
If a WARLORD has saved tax money from previous tax periods,
then he may spend that treasury money to raise troops in
any space that he occupies. On the other hand, if he uses
current tax money to raise troops, they must start from his
castle. Obviously, troops raised with treasury money have
a military advantage since thay can be placed in a variety
of spaces. Alas, while a WARLORD is saving his taxes in
his treasury, his enemies may be building up their armies!
DESTROYING YOUR ENEMIES
If one WARLORD captures another WARLORD'S castle, he
wins all of that WARLORD'S treasury, which is automatically
added to his own treasury. The WARLORD who loses his castle
is eliminated from the game ant his troops destroyed!
FATE
From time to time, natural and unnatural events may
occur which will affect various aspects of the game. You
should be prepared for anything from a bumper crop to the
Black Death!
or
Play until someone is KING ~- that is, when all his
enemies have been destroyed or until they surrender and
concede the game.
ADDITIONAL INSTRUCTIONS for COMMODORE PET
FR RIK KK KKK KK KER KEE KK RK KE KKK ERK EERE RRR EEK
THE GAME BOARD..is 7x7 spaces. Each space
may take the following forms:
a) C92
4
The "C" stands for castle.The middle number
is population.The number to the right..2..
is the Warlord number,denoting ownership.
The number underneath..4..is the number of
divisions(armies) at this space.
b) S3 or For L
6
The ΓÇ£s","F","L" stand for Swamp,Forest,Lake.
The swamp belongs to Warlord3 and there are
six armies at that space.There is no popu-
lation number because no one lives in these
places.
ec) 3 or 24
9
If you see a number alone like "3", it means
that this is open country with a population
count of 3. The second set of numbers means
open country with a population of 2,owned
by Warlord4, who has 9 divisions there.
a) T5 or x91
a5
"tT" stands for town and the population in
this case is 5. X is for the Capital and here
it is owned by Warlordl,who has 15 divisions.
The population is 9.
THE MORE POPULATED SPACES YOU OWN-TEE MORE
TAXES YOU GET.MILITARY ADVANTAGE IS ANOTHER
MATTER.
ROR RR RRR RR II RR IRR KR KK RRR RK KKK RRR KERR RRR A
RANGE OF MOVEMENTS....you may move from any
space you own to any touching space. The
computer will not let you make a wrong move.
You will not be allowed to move into a Lake.
Other SPEAKEASY SOFTWARE cassettes available from your
Computer Store include:
BULLS AND BEARS Γäó
"the microcomputer game of high finance"
\
If you missed all the excitement of the CRASH of 29 don't
despair. BULLS AND BEARS brings it all back.
Are you a clever speculator . . . or an astute chairman of a
powerful corporation . . . can you master the stock market -
outwit your fellow players? BULLS AND BEARS may be played
by up to five players and your computer will be your banker
and stock ticker. Easy to play, this game will challenge
you time and time again. How many shares should you buy. . .
when should you sell . . . what will the earnings per share
be next year . . . how many production units can your company
afford . , . will you be the victim of a take-over attempt?
ay be your only chance to make a fortune . . . but
+ + + be a good sport when you lose. After all it is
only money.
-and-
mrcrorrivra Γäó
WHAT HAPPENED ON NAPOLEON'S WEDDING NIGHT . . «
IN STAR WARS, WHO WAS THE LEADER OF THE STORM TROOPERS . . .
WHAT DO JUMBO AND TRIGGER HAVE IN COMMON , . ,
i i
The answers to these and dozens of other weird, wonderful
questions are found in MICROTRIVIA. Match your wits with
RALPH THE TRIVIAL COMPUTER and then, when rendered witle:
inflict the same fate on your unsuspecting friends.
Speakeasy's MICROTRIVIA is certain to make them feel
totally inadequate.
WARNING . . . DO NOT LET YOUR CHILDREN PLAY - THEY WILL
CERTAINLY KNOW MORE THAN YOU.
MICROTRIVIA is not a serious, educational simulation
designed for Ph.D. candidates and is best played at a
party, along with plenty of good food and drink. All
kinds of famous people have not played MICROTRIVIA.
PRESIDENT CARTER has not played MICROTRIVIA. BOBBY ORR
has not played MICROTRIVIA.
wartorps Γäó
by
SPEAKEASY SOFTWARE LTD.
Copyright 1978
SPEAKEASY SOFTWARE LTD.
BOX 1220
KEMPTVILLE, ONTARIO KOG 130